Games without frontiers

“If gaming from the cloud is as big as gaming on console via DVD then it will be bigger than the music industry in revenue terms before long. Imagine the upgrades and re-versioning that could happen then, nightly builds or hourly builds or mid game code updates! And if the game is in the cloud not the console then the IP is closer to the owner and the not duplicated millions of times to plastic. Game on. ” says Brian Greene who is so not a gamer you would not believe it!
[www.gamasutra.com reports] OnLive Opens Beta For Cloud Computing Game Service. Onlive, which announced its cloud computing gaming service at GDC 2009, revealed today that it has entered open beta.
The service allows gamers to play PC titles through their own PCs or television sets, without needing to render the game on their own hardware — rather, it is rendered remotely and sent frame-by-frame back to the local display device.
In a blog post, OnLive CEO Steve Perlman described the unique challenges of the beta rollout.
“One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide range of situations: different speeds/locations/types of broadband services, a variety of different PC and Mac configurations, several kinds of input and display devices, etc,” he said. “So, a major focus of OnLive Beta is to test as many of these different situations as we can.”
Tags: Brian Greene, Cloud Computing, Gamasutra, gamers, gaming, onlive